John Truby’s Story Beats for 14 Genres

As John Truby says in The Anatomy of Genres, a genre is not just a familiar way of living in the world of stories. It is a system. Any system–from the biological system of the body or the internal combustion engine of a car–succeeds only when each of its component parts performs its job and contributes to the larger process in a reliable way.

(For an interview with Truby, go here. To purchase The Anatomy of Genres, go to anatomyofgenres.comFor story courses and story software, go to truby.com.)

Truby discusses 14 genres, in the following order: Horror, Action, Myth, Memoir, Coming of Age, Science Fiction, Crime, Comedy, Western, Gangster, Fantasy, Thriller, Detective, and Love Story. They move from the most primal issue (death) to the most transcendent (connection).

To develop your story, follow the complete system for your genres. Make sure to include the specific “beats” essential to that genre.

Horror Action Myth
1.   Ghost: sins of the past

2.   Story world: haunted house and close society

3.   Monster attacks

4.   Hero as victim

5.   Weakness Need 1: slavery of mind and the monster within

6.   Weakness Need 2: shame and guilt

7.   Desire: defeat the monster, defeat death

8.   Opponent: the monster, the other in the extreme

9.   Ally: the rational skeptic

10.  Crossing the barrier to the forbidden

11.  Plan: reactive

12.  Drive: the monster attacks escalate

13.  Battle: safe haven

14.  No self-revelation

15.  The double ending: eternal recurrence

 

1.   Hero’s defining crisis

2.   Story world: enslavement from physical attack

3.   The warrior’s moral code: courage in the world to greatness

4.   Weakness need: shame culture in the world to violence

5.   Desire: success, glory, and personal freedom

6.   Collecting the allies

7.   Opposition: external bondage

8.   Game plan

9.   Revelation leads to decisions

10.  Drive: cat and mouse

11.  Moral argument: the great versus the good

12.  Vortex point and violent final battle

13.  Self-revelation

14.  Farewell or communion

 

1.   Story world: natural world in two cultures

2.   Ghost: difficult birth and losing the father

3.   Character web: the great chain of being

4.   Character web: archetypes

5.   Myth hero: searcher

6.   Weakness-need

7.   Inciting event: talisman

8.   Desire: journey and destiny

9.   Allies

10.  Opponent: successive strangers

11.  Drive: symbolic objects

12.  Revelation: opponents attack

13.  Gate, gauntlet, visit to the underworld…

14.  Violent battle

15.  Self-revelation: public/cosmic revelation

16.  New equilibrium: outgrow the code

 

 

Memoir/Coming of Age Science Fiction Crime
1.   Story world: system of slavery

2.   Hero’s role: detective of oneself

3.   Story frame

4.   Point of view

5.   Ghost: family abuse

6.   Weakness need: deepest wounds and shame and guilt

7.   Double desire

8.   Opponent: family or group members

9.   Plan

10.  Reveals and decisions

11.  Drive: moral argument

12.  Battle: family opponent

13.  Double self-revelation

14.  Moral decision: forgiveness/farewell

15.  New equilibrium: moral effect

 

1.   Story world…Weakness need: unevolved

2.   Minor characters: creating society and system

3.   Desire

4.   Opponent: authorities

5.   Plan

6.   Plot: sub worlds

7.   Reveal

8.   Battle

9.   Self-revelation: public/cosmic

 

1.  Story world: slavery of superficial society

2.  Inciting event: crime

3.  Cop hero strengths and weakness need

4.  Values and moral code

5.  Desire: catch a criminal

6.  Opponent/mystery: super criminal

7.  *Drive: cat and mouse

8.  Reveal: criminal uncover

9.  Drive: moral argument

10. Apparent defeat: the criminal escapes

11. Gate-gauntlet-visit to death, chase

12. Silent battle or big revelation

13. Self revelation, society reaffirmed

14. Moral argument conclusion, poetic justice

 

 

Comedy Western Gangster
1.   Weakness need: comic gap

2.   Character web: comic character types

3.   Inciting event: leapfrog

4.   Desire: clothesline

5.   Opposition: four points

6.   Plan: scam

7.   *Drive: the overall danger

8.   Battle: ultimate worst nightmare

9.   Self revelation

10.            New equilibrium: marriage of new community

 

1.   Story world the New World

2.   Hero’s role: the cowboy as fighter

3.   The cowboy’s values: the code of the West

4.   Weakness-need: the loner and the man of shame

5.   Desire: save the builders of civilization

6.   Opponent: Indians and bad cowboys

7.   Opponent’s plan: destruction

8.   Plan: direct confrontation

9.   Battle: showdown

10.   Moral argument: the moral showdown

11.   Self-revelation: eternal wanderer

12.   New equilibrium: doomed man

1.     Story world: the corrupt city hero: gangster as killer

2.     Weakness-need: contradictory character

3.     Inciting event: petty crime

4.     Desire: money and empire

5.     Allies: gang members

6.     Opponent: gang boss, rivals, gangs, and cops

7.     Plan: deception and violence

8.     Fake ally: gang members

9.     Reveal: betrayal

10.   Battle: mass murder or massive destruction

11.   No self-revelation

12.   New equilibrium: death or death of the soul

 

Fantasy Thriller/Detective Love
1.   Story world

2.   Hero: Explorer

3.   Desire: explore an imaginary world

4.   Character web: fantastic characters

5.   Opponent: authorities

6.   Plan

7.   Passageways between worlds

8.   Drive: Journey through subworlds…

9.   The super magical moment

10.  Battle: the final test

11.  Self-revelation: free and fun

 

1.  Opponent’s plan to  commit murder

2.  Story world: enslaving society

3.  Hero role: search for the truth

4.  Detective ghost

5.  Detective strengths and weaknesses

6.  Detective weaknesses

7.  Values: code

8.  Detective desire: solve mystery & find truth

9.  Opposition: killer, suspects, and mystery

10. Plan #1: investigation

11. Opposition’s plan: red herrings, false meaning, and lies

12. Plan/investigation #2: questioning

13. Plan/investigation #3: intuition and deductive logic

14. Plan/investigation #4: flashback, changed POV

15. Plan/investigation #5: recreate a new reality/story

16. Reveal the killer’s fatal mistake

17. Battle: trial of the killer and the battle of stories

18. Battle: opponent’s final attack

19. Self-revelation: the detective sees her own crime

20. Moral argument: poetic justice

1.   Story world/canvas & field of play: Mind-body & exotic subworld

2.   Technology: words of love

3.   Ghost: cycle of fear

4.   Hero’s role: lover

5.   Weakness-need: Inability to love

6.   Desire: gaze, meeting, longing

7.   Allies: love advisers

8.   Character web

9.   Main opponent: lover

10.  Opposition step 1: the joust

11.  Opposition step 2: Additional suitors

12.   Plan: the scam

13.   Drive 1: Initiating

14.   Drive 2: Flirting

15.   Drive 3: seduction (verbal first dance)

16.   Revelation: the first dance

17.   Revelation: the first kiss

18.   Apparent victory: Perfect love moment

19.   Apparent defeat: breakup

20.   Moral decline

21.   Battle of words

22.   Self-revelation: double reversal

23.   New equilibrium: Communion or farewell

 

 

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